#ifndef __RenderingSprite__h__included__
#define __RenderingSprite__h__included__

#include "neiderra/math/Misc.h"

namespace neiderra {
	namespace rendering {

		class Image;

		class Sprite {
		public:
			// poly texture
            Image* texture;
			vec3 color;
			
			// x,y,z
			math::vec3 coords[3];
		};

	}
}

#endif
